Space Empires V 1.66 |
Core Products
Download: se5patch_v166.exe
Size: 6.9 MB
md5_file hash: 96cc503018e76f591bb510a3ffa7052a
First released: Wed, 2007-12-19 17:09
Last updated: Tue, 2008-03-25 17:00
Size: 6.9 MB
md5_file hash: 96cc503018e76f591bb510a3ffa7052a
First released: Wed, 2007-12-19 17:09
Last updated: Tue, 2008-03-25 17:00
This patch will upgrade US versions to v1.66. Steam users will be upgraded via their client.
Version 1.66:
- Fixed - More AI improvements.
- Fixed - If you received a tech level through trade or treaty, the expected benefits would not
reflect the new level on the Research window. - Added - Multiple upgrades of items are now condensed into single log item reports.
- Added - Vehicle class name to the Fleet Transfer window.
- Fixed - Combat replays would replay incorrectly if the combat took place in an asteroid field or
nebulae. - Added - Script Function "Sys_Is_Sector_In_System".
- Added - Formula function "get_empire_ability_facility_count" was not being recognized.
- Added - Formula function "get_empire_specific_facility_count" was not being recognized.
- Added - Formula function "get_empire_queues_ability_facility_count" was not being recognized.
- Added - Formula function "get_empire_queues_specific_facility_count" was not being recognized.
- Fixed - You can only reply to a message once but you can reply to old messages.
Version 1.65:
- Fixed - You can not reply to old messages.
- Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would
only transfer 1 at a time regardless of the amount setting. - Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should
not show the cargo item in the transfer order. - Fixed - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transfering
facilities to a ship. - Fixed - The population bar for planets would be huge if the current population was greater than the
max population. - Added - A warning message to the Intelligence window if you are spending intelligence points against another
empire but have not set a focus area. - Fixed - Sometimes the ruins icon would still be showing after the planet was colonized.
- Fixed - Map Compiler now supports mods.
- Fixed - Map Compiler would show error windows even when run from the command line.
- Fixed - Speed improvements for AI player processing.
- Added - Script Function "Sys_Get_Facility_Name".
- Added - Script Function "Sys_Is_Debug_Print_In_Use".
- Fixed - AI improvements and fixes.
Version 1.64:
- Fixed - Nebulae events had an incorrect picture filename.
- Fixed - Game would hang during end of turn processing when a new empire was created.
- Fixed - The Ships List window was sorting crew amount as text instead of as a number.
- Fixed - Using the "All Ministers On" button in the Empire Options window would cause
planet and ship reports to not show their individual minister icon. - Fixed - Norak cruiser and battleship had switched models.
- Fixed - Sometimes an AI seek order would cause the game to lockup.
- Fixed - AI Political memory was saving incorrectly.
- Fixed - Fighter groups would not have the correct supplies when launched into an existing group.
| Attachment | Size |
|---|---|
| se5patch_v166.txt | 3.13 KB |




