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Home » projects & downloads » Core Products » Space Empires V
Core Products

Space Empires V 1.66

Core Products
Download: se5patch_v166.exe
Size: 6.9 MB
md5_file hash: 96cc503018e76f591bb510a3ffa7052a
First released: Wed, 2007-12-19 17:09
Last updated: Tue, 2008-03-25 17:00

This patch will upgrade US versions to v1.66. Steam users will be upgraded via their client.

Version 1.66:

  1. Fixed - More AI improvements.
  2. Fixed - If you received a tech level through trade or treaty, the expected benefits would not
    reflect the new level on the Research window.
  3. Added - Multiple upgrades of items are now condensed into single log item reports.
  4. Added - Vehicle class name to the Fleet Transfer window.
  5. Fixed - Combat replays would replay incorrectly if the combat took place in an asteroid field or
    nebulae.
  6. Added - Script Function "Sys_Is_Sector_In_System".
  7. Added - Formula function "get_empire_ability_facility_count" was not being recognized.
  8. Added - Formula function "get_empire_specific_facility_count" was not being recognized.
  9. Added - Formula function "get_empire_queues_ability_facility_count" was not being recognized.
  10. Added - Formula function "get_empire_queues_specific_facility_count" was not being recognized.
  11. Fixed - You can only reply to a message once but you can reply to old messages.

Version 1.65:

  1. Fixed - You can not reply to old messages.
  2. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would
    only transfer 1 at a time regardless of the amount setting.
  3. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should
    not show the cargo item in the transfer order.
  4. Fixed - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transfering
    facilities to a ship.
  5. Fixed - The population bar for planets would be huge if the current population was greater than the
    max population.
  6. Added - A warning message to the Intelligence window if you are spending intelligence points against another
    empire but have not set a focus area.
  7. Fixed - Sometimes the ruins icon would still be showing after the planet was colonized.
  8. Fixed - Map Compiler now supports mods.
  9. Fixed - Map Compiler would show error windows even when run from the command line.
  10. Fixed - Speed improvements for AI player processing.
  11. Added - Script Function "Sys_Get_Facility_Name".
  12. Added - Script Function "Sys_Is_Debug_Print_In_Use".
  13. Fixed - AI improvements and fixes.

Version 1.64:

  1. Fixed - Nebulae events had an incorrect picture filename.
  2. Fixed - Game would hang during end of turn processing when a new empire was created.
  3. Fixed - The Ships List window was sorting crew amount as text instead of as a number.
  4. Fixed - Using the "All Ministers On" button in the Empire Options window would cause
    planet and ship reports to not show their individual minister icon.
  5. Fixed - Norak cruiser and battleship had switched models.
  6. Fixed - Sometimes an AI seek order would cause the game to lockup.
  7. Fixed - AI Political memory was saving incorrectly.
  8. Fixed - Fighter groups would not have the correct supplies when launched into an existing group.

AttachmentSize
se5patch_v166.txt3.13 KB

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